There should be a balance of low and high-cost cards with the majority being somewhere in the middle
We can use this card to get early Lore and even banish it for a card draw to find more optimal mid/late game cards
The new Tiered spells I pulled felt like a breath of fresh air

Lion Heart Gysahl Greens Summon: Primal Garuda Phantom Train Jecht, Reluctant Guardian Paladin's Arms Starting Town Restoration Magic TierD+ You're Not Alone Zidane, Tantalus Thief Insomnia, Crown City Quistis Trepe Gongaga, Reactor Town Capital City Rufus Shinra Blitzball Sage's Nouliths Blazing Bomb Rabanastre, Royal City Undercity Dire Rat Fate of the Sun-Cryst Ninja's Blades Namazu Trader Ultimecia, Time Sorceress Ashe, Princess of Dalmasca Ride the Shoopuf Cid, Timeless Artificer Summon: Anima Adventurer's Airship Sabotender TierD G'raha Tia Ambrosia Whiteheart Commune with Beavers Reno and Rude Sharlayan, Nation of Scholars Zanarkand, Ancient Metropolis Ice Flan Dark Knight's Greatsword Adventurer's Inn World Map Syr Konrad, the Grim Judge Magister Gabranth Aerith Rescue Mission The Final Days The Gold Saucer Vincent's Limit Break Instant Ramen Thief's Knife Gigantoad TierD- Summon: Choco/Mog Midgar, City of Mako Weapons Vendor Dwarven Castle Guard Light of Judgment Laughing Mad Fang, Fearless l'Cie Rydia, Summoner of Mist Giott, King of the Dwarves Summon: Esper Ramuh Clash of the Eikons Blitzball Shot Shambling Cie'th Hill Gigas Cloudbound Moogle Qiqirn Merchant Mysidian Elder Farseek Rook Turret Chocobo Racetrack Ring of the Lucii Queen Brahne TierF Airship Crash Coeurl Summon: G.F
